My Child New Beginnings opens with three questions before the first chapter and four tasks inside it. The opening questions pick your child (Klaus the boy or Karin the girl) and set their personality; Chapter 1 then asks you to clear the packing boxes, get the child a bath, feed them, and end the day with a bedtime story. Four tasks, one day, and everything the tutorial teaches is used again for the rest of the game.

Start the game, then start the chapter

  1. Pick your child. Choose the boy (Klaus) or the girl (Karin) and drag them onto the book or photo frame on the right of the screen, then tap the arrow at the frame's lower-right corner.

  2. Answer the opening questions. These situational questions shape the child's personality and how they react to you later. There is no wrong answer here, but the answers carry into every later chapter.

  3. Start the chapter. Tap "Start New Chapter" on the right of the main screen. The story then covers one day to a week of in-game time.

The first school week after this is where the child can stall, and the three reasons the school step refuses to start are here.

Unpack the boxes

The house is full of packing boxes. Click through them and keep clicking until the last one is gone. The child may make a mess while you are organising, but the objective is to finish unpacking and tidy up. Until the boxes are cleared, the rest of the day stays locked.

The first day in the new house: the child stands in the living room between stacks of packing boxes and says that they are ready to unpack.

Bathe the child

Cleanliness drops below half after the move, so the child needs a bath. Tap the bathtub. If the child moves too slowly to bathe alone, drag the sponge into their hand and let them do it.

Feed the child, and drag the food over

Fullness can still be low even when another meter is full, so check it separately. Ordering food works like this:

  1. Go back to the living room and open a package.

  2. Tap the telephone on the right and pick the pizza shop contact.

  3. Order one of the options - "A Hawaiian please, with extra pineapple", "One pepperoni pizza" or "A Margherita please". The shop replies "Coming right away!".

  4. When the delivery arrives, click the door in the living room to pay.

  5. Click the table on the left to serve the meal.

  6. Drag the food from the plate onto the child. Leaving the plate nearby does not raise fullness.

A takeaway pizza costs 100 coins, and that is a real bite out of a day's pay. Fishing at the river and picking blueberries are the free alternatives.

Clear the garden on day three

On day three exactly one activity has to be finished before anything else is available, and it is clearing out the garden. The grass and the tree branches have to go before feeding or any other task opens. The yard has its own list of repairs and planting steps.

End the night with a bedtime story

Ask the child to go to bed, open the picture-book section, choose a book and read the bedtime story, then tap the bedside lamp to switch the light off. That ends the day's tasks and a new day starts with fresh ones.

What the My Child New Beginnings tutorial teaches you

  • Three need meters sit in the top-right: entertainment, cleanliness and hunger. They turn red when a need becomes critical, and a severely hungry child may run away from home.

  • A clock sits in the top-left. Every interaction costs time, and night triggers the bedtime phase.

  • Scene arrows at the bottom-left and bottom-right move you between the living room, kitchen, bedroom, bathroom and, later, the school and the outdoor areas.

  • Talking to the child opens a dialogue with several replies. Encouraging answers build trust; repeated scolding raises withdrawal and a refusal to communicate.

  • The town map holds work, the shop, school and the outdoor spots, and what is available there follows story progress.

Those three meters are the backbone of the whole game, and how to keep them out of red is the core of daily parenting.

FAQ

What are the three need meters?

Entertainment, cleanliness and hunger. They sit in the top-right of the screen and turn red when a need becomes critical, and the child's mood is tracked on a separate axis.

Do I choose a boy or a girl?

You adopt one of two preteens, Karin or Klaus. The story follows the two of you two years after a series of traumatic events, as you move into a proper home in a new village in Norway.